2024.1
Learn how to manipulate entities.
Learn the basics of working with entities.
View new features for HyperLife Crack Growth 2024.1.
Learn the basics and discover the workspace.
Discover HyperLife Crack Growth functionality with interactive tutorials.
Set up your model for analysis.
Run the model and view results.
The crack growth solver in HyperLife is based on a method developed by Dr. Glinka.topics/fatigue/growing_crack_load_shedding_r.html#growing_crack_load_shedding__growing_crack_load_shedding_r_fn_jrg_2m5_5bctopics/fatigue/growing_crack_load_shedding_r.html#growing_crack_load_shedding__growing_crack_load_shedding_r_fn_vpk_2m5_5bc
Create, open, import, and save models.
Add entities to the model.
Modify entity parameters.
Remove entities from the model.
Duplicate selected entities.
Change the name of entities.
Use the Organize tool to move or copy entities into their proper destinations.
Change the display color of entities in the modeling window.
Change the display of an entity's geometry and mesh in the modeling window.
Determine which collector new entities are placed in.
Edit an entity's card. You can edit multiple entities provided they use identical card images.
In Review mode, you can review selected entities irrespective of their display state.
Open the Reference Browser and display the relationship of selected entities to other entities in the model in a hierarchical tree structure.
Learn how to work with entities using the Entity Editor.
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