Vehicle Wading Solution
Set up a vehicle wading simulation.
Vehicle Wading Approaches
Simulating vehicle wading with the SPH Lagrangian method focuses on how vehicles interact with deep water. These simulations are characterized by a complex geometry interacting with a free surface fluid, enabling precise modeling of complex shapes and free surface phenomena, like waves and splashes, generated by the vehicle's movement.
Vehicle wading simulations in nanoFluidX are always conducted as single-phase simulations due to the high computational cost associated with full multiphase simulations. There are two different simulation setups available.
Moving Vehicle
Static Vehicle
Geometry Cleanup and Model Organization
- Solution Definition
- For the vehicle wading solution type, the essential set of simulation parameters must be provided. Those parameters include particle size definition dx, selection of the frame suite (Moving or Static vehicle), vehicle velocity, water depth, and the total duration of the simulation.
- Particle Resolution
- Particle resolution (dx) for vehicle wading is relatively simple and is normally determined by hardware available and desired runtime. The typical range is 3mm - 10mm, outside this range accuracy is compromised too much or the runtime is prohibitive. The recommended resolution is 5mm as a good compromise between accuracy and runtime.
- Simulation Duration
- This defines the start time (t_begin) and finishing time (t_end) of the
simulation. Start time only needs to be adjusted when running a restart
simulation.Important: Currently, there is no check to ensure that the vehicle will reach the end of the channel when using the Moving Vehicle approach. Ensure that the time is sufficient for the channel and the vehicle speed.
- Channel Definition and Vehicle Position
- The channel is composed of three parts: the profile (cross section),
path, and STL. The solver uses the path and profile definition, whilst
channel STL is used for visualization. The channel is always created in
the correct orientation, with the origin at 0,0,0. The vehicle must be
aligned with the channel using the Transform tool.Important: The initial position of the vehicle must not cross multiple segments of the channel in a moving vehicle type simulation.
- Part Identification and Material Assignment
- The materials (phase) types required for the vehicle wading simulation
are created automatically when a Wading Solution is created. Using the
Identify Parts menu to classify the bodies as wheels or car body, the
materials are assigned automatically, and motions are created for the
wheels.
To support situations where fluid forces on the car body produce non-negligible movement and the rigid suspension model is no longer applicable, nanoFluidX now includes a linear spring/damper model for the car body through Double roller 3DoF motion.
- Suspension Model
- In double roller 3DoF, the wheels remain rigid and follow the road in
the same way as a rigid body motion model while the car body is free to
move in the Z direction and rotate about the Y axis. This provides two
more degrees-of-freedom for a total of three, hence double roller 3DoF.
Double roller 3DoF is similar to a half-car model where tire deformation
is ignored. With the addition of double roller 3DoF motion alongside its
1DoF counterpart, nanoFluidX now offers the flexibility of choosing the
appropriate suspension model in water wading and other compatible
cases.
It is recommended to use the 1DoF motion variant where fluid forces on the body are negligible, such as shallow cases, and to use 3DoF only when interaction with fluid becomes important. In cases where small changes in the road path slope between different segments is small, using the 1DoF variant is sufficient. The 3DoF variant is recommended only when the modeled linear spring/damper response results in non-negligible difference in body position and angle when passing between different road segments.
In addition to wheel radius (dr3dof_whl_rd), body center of mass (dr3dof_bod_cgpnt) and front and rear axis points (dr3dof_frw_axpnt), that are common between 1DoF and 3DoF variants, double roller 3DoF requires body mass (dr3dof_bd_m), moment of inertia about the Y axis (dr3dof_bod_iyy) and spring (dr3dof_frw_ks) and damper constants (dr3dof_frw_cs) for front and rear wheels. Front and rear wheel masses (dr3dof_frw_ms) are optional. The figure below marks the required values on the schematic.
Figure 3. Suspension Model
- Domain
- Definition of the computation domain is important. The domain must extend far enough upstream and downstream of the vehicle to capture the bow wave formed, along with the wake trailing the vehicle. The default values for domain size (thunderbolt icon) consider that vehicle velocity stays below 20 km/h.
- Probes and Extractors
- Alongside the conventional probes that are used to extract accurate post-processing information at a particular location, it is recommended that you use the extractors in water management simulations. For more information, refer to Probes and Extractors in the Command Reference section.
- Export
- Prior to the export of the solver input files, it is recommended to perform a Data Check to avoid possible inconsistencies and errors.