ForceAndTorque

Force and torque acting between two frames, defined by 3+3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve

    ForceAndTorque

Library

Modelica/Mechanics/MultiBody/Forces

Description

The 3 signals of the force connector and the3 signals of the torque connectorare interpretedas the x-, y- and z-coordinates of a force and of atorque acting at the frameconnector to which frame_b of this component is attached.Via parameter resolveInFrame it is defined, in which frame thesecoordinates shall be resolved:

Types.ResolveInFrameAB.Meaning
world Resolve input force/torque in world frame
frame_a Resolve input force/torque in frame_a
frame_b Resolve input force/torque in frame_b (= default)
frame_resolve Resolve input force/torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = ResolveInFrameAB.frame_resolve, the force and torque coordinatesare with respect to the frame, that is connected to frame_resolve.

If force={100,0,0}, and for all parameters the default setting is used,then the interpretation is that a force of 100 N is acting along the positivex-axis of frame_b.

Note, a force and torque acts on frame_a in such a way thatthe force and torque balance between frame_a and frame_b is fulfilled.

An example how to use this model is given in thefollowing figure:

This leads to the following animation (the yellow cylindercharacterizes the line between frame_a and frame_b of theForceAndTorque component, i.e., the force and torque acts withnegative signalso on the opposite side of this cylinder, but forclarity this is not shown in the animation):

Parameters

ForceAndTorque_0

NameLabelDescriptionData TypeValid Values

mo_animation

animation

= true, if animation shall be enabled

Scalar

true
false

mo_resolveInFrame

resolveInFrame

Frame in which input force and torque are resolved (1: world, 2: frame_a, 3: frame_b, 4: frame_resolve)

Structure

mo_resolveInFrame/choice1

Resolve in world frame

Number

0
1

mo_resolveInFrame/choice2

Resolve in frame_a

Number

0
1

mo_resolveInFrame/choice3

Resolve in frame_b

Number

0
1

mo_resolveInFrame/choice4

Resolve in frame_resolve (frame_resolve must be connected)

Number

0
1

mo_N_to_m

N_to_m

Force arrow scaling (length = force/N_to_m)

Scalar

mo_Nm_to_m

Nm_to_m

Torque arrow scaling (length = torque/Nm_to_m)

Scalar

mo_forceDiameter

forceDiameter

Diameter of force arrow

Scalar

mo_torqueDiameter

torqueDiameter

Diameter of torque arrow

Scalar

mo_connectionLineDiameter

connectionLineDiameter

Diameter of line connecting frame_a and frame_b

Scalar

mo_forceColor

forceColor

Color of force arrow

Vector of size 3

mo_torqueColor

torqueColor

Color of torque arrow

Vector of size 3

mo_connectionLineColor

connectionLineColor

Color of line connecting frame_a and frame_b

Vector of size 3

mo_specularCoefficient

specularCoefficient

Reflection of ambient light (= 0: light is completely absorbed)

Scalar

ForceAndTorque_1

NameLabelDescriptionData TypeValid Values

mo__nmodifiers

Number of Modifiers

Specifies the number of modifiers

Number

mo__modifiers

Modifiers

Add new modifier

Structure

mo__modifiers/varname

Variable name

Cell of strings

'f_in_m'
't_in_m'

mo__modifiers/attribute

Attribute

Cell of strings

'start'
'fixed'

mo__modifiers/value

Value

Ports

NameTypeDescriptionIO TypeNumber

frame_a

implicit

Coordinate system a fixed to the component with one cut-force and cut-torque

input

1

frame_b

implicit

Coordinate system b fixed to the component with one cut-force and cut-torque

output

1

force

implicit

x-, y-, z-coordinates of force resolved in frame defined by resolveInFrame

input

2

torque

implicit

x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

input

3

Port 5

implicit

The input signals are optionally resolved in this frame

output

mo_resolveInFrame.choice4