Parts
Fixed
Frame fixed in the world frame at a given position
FixedTranslation
Fixed translation of frame_b with respect to frame_a
FixedRotation
Fixed translation followed by a fixed rotation of frame_b with respect to frame_a
Body
Rigid body with mass, inertia tensor and one frame connector (12 potential states)
BodyShape
Rigid body with mass, inertia tensor, different shapes for animation, and two frame connectors (12 potential states)
BodyBox
Rigid body with box shape. Mass and animation properties are computed from box data and density (12 potential states)
BodyCylinder
Rigid body with cylinder shape. Mass and animation properties are computed from cylinder data and density (12 potential states)
PointMass
Rigid body where body rotation and inertia tensor is neglected (6 potential states)
Mounting1D
Propagate 1-dim. support torque to 3-dim. system (provided world.driveTrainMechanics3D=true)
Rotor1D
1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account if world.driveTrainMechanics3D=true)
BevelGear1D
1D gearbox with arbitrary shaft directions and 3-dim. bearing frame (3D dynamic effects are taken into account provided world.driveTrainMechanics3D=true)
RollingWheel
Ideal rolling wheel on flat surface z=0 (5 positional, 3 velocity degrees of freedom)
RollingWheelSet
Ideal rolling wheel set consisting of two ideal rolling wheels connected together by an axis