Change the Visual Properties
Adjust the view detail for the Shaded and Real-time display modes and final rendering. You can also adjust the ambient occlusion for the Shaded display mode, as well as ambient occlusion and global illumination for the Real-time display mode.
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In the view controls, click Visual Properties
.
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For View Tessellation, select one of the following
options:
- Low
- Medium
- High (default)
- Maximum
Tip: A low level of detail allows a faster representation of an object, speeding up modeling operations. A high level of detail can be useful for a better visualization, but will slow down the redrawing process. The level of detail you can reach without compromising the redraw performance depends on your hardware configuration. You should avoid increasing the level of detail too much if your hardware is not sufficiently powerful. -
For Render Tessellation, select one of the following
options:
- Low
- Medium
- High
- Maximum
- <<View>> (default): Make the Render Tessellation the same as the View Tessellation.
Tip: A low level of detail allows a faster representation of an object, speeding up modeling operations. A high level of detail can be useful for a better visualization, but will slow down the redrawing process. The level of detail you can reach without compromising the redraw performance depends on your hardware configuration. You should avoid increasing the level of detail too much if your hardware is not sufficiently powerful. - To make surfaces transparent, select X-Ray Mode.
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Adjust the Ambient Occlusion (Shaded):
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Adjust the Ambient Occlusion (PhotoGL):
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Adjust the Global Illumination (PhotoGL):
- To save your settings as the default settings, click Save as Defaults.