1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122 | ###############################################################################
# Copyright (c) 2007-2024 by Altair Engineering, Inc.
# All rights reserved.
#
# Altair Engineering, Inc. makes this software available as part of the Vision
# tool platform. As long as you are a licensee of the Vision tool platform
# you may make copies of the software and modify it to be used within the
# Vision tool platform, but you must include all of this notice on any copy.
# Redistribution without written permission to any third party, with or
# without modification, is not permitted.
# Altair Engineering, Inc. does not warrant that this software is error free
# or fit for any purpose. Altair Engineering, Inc. disclaims any liability for
# all claims, expenses, losses, damages and costs any user may incur as a
# result of using, copying or modifying the software.
# =============================================================================
# @plugin
# Delete Objects
# @namespace
# DeleteObjects
# @section
# Modify the Loaded Database
# @description
# Extend the Popup menu to delete selected objects from the loaded
# database.
# @files
# deleteObjects.tcl
# @example
# demo/rtl/aquarius/aquarius.f
# @cmdline
# -F @example[0]
# -userware @files[0]
# @tag
# zdb
###############################################################################
# =============================================================================
# Init - Initialize the plugin.
# =============================================================================
#
proc DeleteObjects:Init {} {
gui popup append "Delete Object(s)" DeleteObjects:_delete
gui popup append "Mark For Deletion" DeleteObjects:_mark
gui popup append "Delete All Marked Objects" DeleteObjects:_deleteZombies
}
# =============================================================================
# Finit - Finalize the plugin.
# =============================================================================
#
proc DeleteObjects:Finit {} {
gui popup remove "Delete Object(s)"
gui popup remove "Mark For Deletion"
gui popup remove "Delete All Marked Objects"
}
# -----------------------------------------------------------------------------
# _mark - Mark selected objects as zombies.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_mark {oidList} {
##
# Return if the database is empty.
#
set db [gui database get]
if {$db == {}} {
return
}
foreach oid $oidList {
set type [$db oid type $oid]
if {($type == "pin") || ($type == "pinBus")} {
zmessage print WAR "Cannot delete objects of type '$type'"
continue
}
$db flag $oid set zombie
}
}
# -----------------------------------------------------------------------------
# _delete - Immediately delete the selected objects.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_delete {oidList} {
DeleteObjects:_mark $oidList
DeleteObjects:_deleteZombies $oidList
}
# -----------------------------------------------------------------------------
# _deleteZombies - Delete all objects marked as zombies.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_deleteZombies {oidList} {
##
# Return if the database is empty.
#
set db [gui database get]
if {$db == {}} {
return
}
##
# Delete all objects marked as zombies.
#
$db deleteZombies
##
# Inform the gui that the database has changed.
#
gui database changed $db
}
# =============================================================================
# Call the initialization procedure.
# =============================================================================
#
DeleteObjects:Init
|