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117 | ###############################################################################
# Copyright (c) 2022-2024 by Altair Engineering, Inc.
# All rights reserved.
#
# Altair Engineering, Inc. makes this software available as part of the Vision
# tool platform. As long as you are a licensee of the Vision tool platform
# you may make copies of the software and modify it to be used within the
# Vision tool platform, but you must include all of this notice on any copy.
# Redistribution without written permission to any third party, with or
# without modification, is not permitted.
# Altair Engineering, Inc. does not warrant that this software is error free
# or fit for any purpose. Altair Engineering, Inc. disclaims any liability for
# all claims, expenses, losses, damages and costs any user may incur as a
# result of using, copying or modifying the software.
# =============================================================================
# @plugin
# Load/Append Highlighted Objects into the Cone Window
# @namespace
# HighlightsToCone
# @section
# Miscellaneous Userware Examples
# @description
# Add main menu entries to load/append all highlighted
# objects/nets/instances into the main Cone window.
# @configuration
# @files
# highlightsToCone.tcl
# @cmdline
# -userware @files[0]
# @tag
# cone highlight
###############################################################################
# =============================================================================
# Init - Initialize the plugin.
# =============================================================================
#
proc HighlightsToCone:Init {} {
##
# Add a menu entry.
#
gui menu command {"Highlighted To Cone" "Load All Objects"} \
[list HighlightsToCone:ToCone {} 0]
gui menu command {"Highlighted To Cone" "Load Nets"} \
[list HighlightsToCone:ToCone {net netBus} 0]
gui menu command {"Highlighted To Cone" "Load Instances"} \
[list HighlightsToCone:ToCone {inst} 0]
gui menu command {"Highlighted To Cone" "Append All Objects"} \
[list HighlightsToCone:ToCone {} 1]
gui menu command {"Highlighted To Cone" "Append Nets"} \
[list HighlightsToCone:ToCone {net netBus} 1]
gui menu command {"Highlighted To Cone" "Append Instances"} \
[list HighlightsToCone:ToCone {inst} 1]
}
# =============================================================================
# Finit - Finalize the plugin.
# =============================================================================
#
proc HighlightsToCone:Finit {} {
##
# Undo modifications of the GUI.
#
gui menu removeEntry {"Highlighted To Cone" "Load All Objects"}
gui menu removeEntry {"Highlighted To Cone" "Load Nets"}
gui menu removeEntry {"Highlighted To Cone" "Load Instances"}
gui menu removeEntry {"Highlighted To Cone" "Append All Objects"}
gui menu removeEntry {"Highlighted To Cone" "Append Nets"}
gui menu removeEntry {"Highlighted To Cone" "Append Instances"}
}
# =============================================================================
# ToCone - Determine all highlighted objects and load/append them into the main
# Cone window. If "onlyTypes" is empty, consider all object types,
# otherwise only consider objects of the specified types.
# If "append" is 1, objects are appended to the Cone window, otherwise
# the are loaded.
# =============================================================================
#
proc HighlightsToCone:ToCone {onlyTypes append} {
set db [gui database get]
if {$db == {}} {
return
}
set top [$db get_top_design]
set oids {}
if {[llength $onlyTypes] == 0} {
$db flat foreach hilight $top oid color {
lappend oids $oid
}
} else {
$db flat foreach hilight $top oid color {
if {[$db oid type $oid] in $onlyTypes} {
lappend oids $oid
}
}
}
if {$append} {
gui cone append $oids
} else {
gui cone load $oids
}
}
# =============================================================================
# Call the initialization procedure.
# =============================================================================
#
HighlightsToCone:Init
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