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###############################################################################
# Copyright (c) 2007-2024 by Altair Engineering, Inc.
# All rights reserved.
#
# Altair Engineering, Inc. makes this software available as part of the Vision
# tool platform.  As long as you are a licensee of the Vision tool platform
# you may make copies of the software and modify it to be used within the
# Vision tool platform, but you must include all of this notice on any copy.
# Redistribution without written permission to any third party, with or
# without modification, is not permitted.
# Altair Engineering, Inc. does not warrant that this software is error free
# or fit for any purpose.  Altair Engineering, Inc. disclaims any liability for
# all claims, expenses, losses, damages and costs any user may incur as a
# result of using, copying or modifying the software.
# =============================================================================
#   @plugin
#       Delete Objects
#   @namespace
#       DeleteObjects
#   @section
#       Modify the Loaded Database
#   @description
#       Extend the Popup menu to delete selected objects from the loaded
#       database.
#   @files
#       deleteObjects.tcl
#   @example
#       demo/rtl/aquarius/aquarius.f
#   @cmdline
#       -F @example[0]
#       -userware @files[0]
#   @tag
#       zdb
###############################################################################


# =============================================================================
# Init - Initialize the plugin.
# =============================================================================
#
proc DeleteObjects:Init {} {
    gui popup append "Delete Object(s)"          DeleteObjects:_delete
    gui popup append "Mark For Deletion"         DeleteObjects:_mark
    gui popup append "Delete All Marked Objects" DeleteObjects:_deleteZombies
}


# =============================================================================
# Finit - Finalize the plugin.
# =============================================================================
#
proc DeleteObjects:Finit {} {
    gui popup remove "Delete Object(s)"
    gui popup remove "Mark For Deletion"
    gui popup remove "Delete All Marked Objects"
}


# -----------------------------------------------------------------------------
# _mark - Mark selected objects as zombies.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_mark {oidList} {
    ##
    # Return if the database is empty.
    #
    set db [gui database get]
    if {$db == {}} {
        return
    }

    foreach oid $oidList {
        set type [$db oid type $oid]
        if {($type == "pin") || ($type == "pinBus")} {
            zmessage print WAR "Cannot delete objects of type '$type'"
            continue
        }
        $db flag $oid set zombie
    }
}


# -----------------------------------------------------------------------------
# _delete - Immediately delete the selected objects.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_delete {oidList} {
    DeleteObjects:_mark $oidList
    DeleteObjects:_deleteZombies $oidList
}


# -----------------------------------------------------------------------------
# _deleteZombies - Delete all objects marked as zombies.
# -----------------------------------------------------------------------------
#
proc DeleteObjects:_deleteZombies {oidList} {
    ##
    # Return if the database is empty.
    #
    set db [gui database get]
    if {$db == {}} {
        return
    }

    ##
    # Delete all objects marked as zombies.
    #
    $db deleteZombies

    ##
    # Inform the gui that the database has changed.
    #
    gui database changed $db
}


# =============================================================================
# Call the initialization procedure.
# =============================================================================
#
DeleteObjects:Init