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147 | ###############################################################################
# Copyright (c) 2008-2024 by Altair Engineering, Inc.
# All rights reserved.
#
# Altair Engineering, Inc. makes this software available as part of the Vision
# tool platform. As long as you are a licensee of the Vision tool platform
# you may make copies of the software and modify it to be used within the
# Vision tool platform, but you must include all of this notice on any copy.
# Redistribution without written permission to any third party, with or
# without modification, is not permitted.
# Altair Engineering, Inc. does not warrant that this software is error free
# or fit for any purpose. Altair Engineering, Inc. disclaims any liability for
# all claims, expenses, losses, damages and costs any user may incur as a
# result of using, copying or modifying the software.
# =============================================================================
# @plugin
# Manually Rename Objects
# @namespace
# RenameObj
# @section
# Modify the Loaded Database
# @description
# Extend the Popup menu with a `Rename` entry that allows for renaming of
# the selected object.
#
# Warning: bad names (e.g. empty names, names of an existing objects,
# names containing hierarchy separators) may result in an invalid data
# base.
# @files
# renameObj.tcl
# @example
# demo/rtl/aquarius/aquarius.f
# @cmdline
# -F @example[0]
# -userware @files[0]
# @tag
# gui zdb
###############################################################################
# =============================================================================
# Init - Initialize the plugin.
# =============================================================================
#
proc RenameObj:Init {} {
gui popup append "Rename" "RenameObj:showDialog"
}
# =============================================================================
# Finit - Finalize the plugin.
# =============================================================================
#
proc RenameObj:Finit {} {
gui popup remove "Rename"
}
# -----------------------------------------------------------------------------
# showDialog - Show dialog to enter new name.
# -----------------------------------------------------------------------------
#
proc RenameObj:showDialog {oidList} {
##
# Return if the database is empty.
#
set db [gui database get]
if {$db == {}} {
return
}
##
# We expect one net object in $oidList
#
if {[llength $oidList] != 1} {
if {[llength $oidList] > 1} {
zmessage print WAR "Renaming multiple objects is not supported."
} else {
zmessage print INF "No object is selected."
}
return
}
set obj [lindex $oidList 0]
set oldName [$db oid oname $obj]
set type [$db oid type $obj]
if {($type == "pin") || ($type == "pinBus")} {
zmessage print WAR "Renaming of '$type' objects is not supported."
return
}
set w .userware_rename
toplevel $w
ttk::frame $w.f
ttk::label $w.f.label -text "New Name:"
ttk::entry $w.f.entry
$w.f.entry insert 0 $oldName
grid $w.f.label -row 0 -column 0 -sticky news -padx 4 -pady 4
grid $w.f.entry -row 0 -column 1 -sticky news -padx 4 -pady 4
grid columnconfigure $w.f 1 -weight 1
ttk::frame $w.b
ttk::button $w.b.cancel -text "Cancel"
ttk::button $w.b.rename -text "Rename"
pack $w.b.cancel -side left -expand 1 -fill x -padx 5 -pady 2
pack $w.b.rename -side left -expand 1 -fill x -padx 5 -pady 2
grid $w.f -row 0 -column 0 -sticky news
grid $w.b -row 1 -column 0 -sticky news
grid columnconfigure $w 0 -weight 1
grid rowconfigure $w 0 -weight 1
set button [gui window dialog \
$w \
"Rename Object" \
-place "MOUSE" \
-focus $w.b.cancel \
-buttons [list $w.b.cancel $w.b.rename] \
]
if {$button == 1} {
set newName [$w.f.entry get]
if {($newName != "") && ($newName != $oldName)} {
set newObj [lreplace $obj end end $newName]
if {[catch {$db oid create $newObj}]} {
$db oper rename -updateOIDs $obj $newName
gui database modified
} else {
zmessage print WAR \
"An $type object with this name already exists."
}
} else {
zmessage print WAR "No object was renamed."
}
}
destroy $w
}
# =============================================================================
# Call the initialization procedure.
# =============================================================================
#
RenameObj:Init
|