2026
Inspire Motion provides Multibody Simulation (MBS) capabilities to analyze the motion, dynamics, and interactions of interconnected rigid or flexible bodies within a system.
The Analyst profile functions as a feature-rich pre-processor, originally inspired by the needs of the automotive industry. Utilizing a hard-point design approach, it provides access to the full suite of MotionSolve features and capabilities. The Analyst profile offers unparalleled flexibility in system modeling and can be highly tailored to specific industry requirements. However, this versatility comes with increased complexity, requiring a higher level of MBD expertise and a specialized mindset for effective use.
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Create and assign variables to parametrize a model. This allows you to quickly iterate and compare design concepts by tweaking the values of the variables.
Create parametric sketches, geometry, and PolyNURBS with construction history and variables.
Create implicit models with primitives, lattices, point clouds, fields, offsetting, Booleans, inverting, smoothing, morphing, and filleting.
Set up your model and run a structural analysis or optimization.
The Designer profile adopts a user-centric approach, prioritizing accessibility and ease of use over complexity. While its feature set is less extensive than that of the Analyst profile, it compensates by streamlining functionality and abstracting complexities through intuitive user interactions. This simplicity empowers users outside the traditional Multibody Dynamics (MBD) community to achieve their objectives efficiently, requiring minimal familiarity with MBD.
General workflows to add or edit an entity in Inspire Motion Analyst.
Motion Analyst entities support expressions.
Inspire Motion supports symmetrical modeling, leveraging geometric or physical symmetry in mechanical systems to simplify both modeling and editing. Symmetrical modeling takes advantage of mirrored or repeated components, allowing systems to be represented with fewer entities and parameters.
Attachments offer a means to connect definition-based analyst entities such as systems, analyses, data sets and templates.
A hard point is a spatial entity in a global Cartesian coordinate system that serves as a location for bearing loads or providing attachments for other components such as primitives, joints, bushings, and springs.
A vector is a directional entity of a unit length in a global Cartesian coordinate system that helps orient other entities such as primitives, markers, joints, and bushings.
A marker is an orthonormal, right-handed coordinate system and reference frame. It is a fundamental entity in a multibody system and is used by the solver to represent all system components.
A primitive is a simple geometric shape defined using hard points and vectors. Examples include a box, cylinder, or sphere.
Create a container entity that holds other entities.
Define motion connections by grounding parts and creating rigid groups and joints.
Apply motors, actuators, springs, and gravity to define the elements for a motion analysis.
Convert rigid bodies or rigid groups to flexible bodies and review flexible body modes before running a motion analysis.
Run a motion analysis, plot the results, and extract the results for use in structural (FE) analysis and optimization.
Prepare and run a computational fluid dynamics simulation.
Evaluate designs by using geometric variables and applying a design-of-experiments (DOE) or optimization method. We recommend fully constraining your sketch when sketch variables are used in the design exploration.
Set up and run a basic porosity or thinning analysis.
Prepare and run an additive manufacturing simulation, and export a file for 3D printing.
Adjust the materials and environment of objects in the scene to create a photorealistic image.
Learn how to access the Inspire Python API including online help, quick start demos, and the Extension Manager.
View the glossary, frequently asked questions, and errors and alerts.
Learn keyboard shortcuts and mouse controls for common operations.