HyperCrash

To create a Rigid Wall

To create a Rigid Wall

Previous topic Next topic No expanding text in this topic  

To create a Rigid Wall

Previous topic Next topic JavaScript is required for expanding text JavaScript is required for the print function  
1.From the Menu Bar, select LoadCase > Rigid Wall > Create.
2.Select the rigid wall type in the window Select RWALL type.
3.Enter a name in the field beside the Selection type window.

 

Rigid wall definition

Infinite plane

M0M1 defines the plane normal direction:

Enter the X, Y and Z coordinates to define M0.
Enter the X, Y and Z coordinates to define M1.

rwall_inf

Parallelogram

M0M1 ^ M0M2 defines the plane normal direction:

Enter the X, Y and Z coordinates to define M0.
Enter the X, Y and Z coordinates to define M1.
Enter the X, Y and Z coordinates to define M2.

rwall_para

Cylinder

M0M1 defines the cylinder axis:

Enter the X, Y and Z coordinates to define M0.
Enter the X, Y and Z coordinates to define M1.
Enter the cylinder diameter.

rwall_cyl

Sphere

M0 defines the sphere center:

Enter the X, Y and Z coordinates to define M0.
Enter the sphere diameter.

rwall_sph

4.Set a distance to automatically define the secondary nodes.

or Select nodes using the different tools from the Selection folder.

Button

Behavior

selectGeneral-24

pick nodes in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar.

ellipse_icon

add/remove object by ellipse selection.

selectByBoxAdd-24

add nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).

selectByBoxRemove-24

remove nodes by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).

10_addallnodes

add all nodes.

selectPartGeneral-24

pick parts in the graphic window, and then press Enter, right-click the mouse button or select Yes or Cancel in the Dialog menu bar.

selectPartByBoxAdd-24

add parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).

selectPartByBoxRemove-24

remove parts by box selection (the default box is rectangular — use the SHIFT key to define a polygon box).

treeAddEntity-24

add the parts selected in the tree.

treeRemoveEntity-24

remove the parts selected in the tree.

5.Click the Properties tab and fill in the appropriate fields:
6.For the Friction parameters, select from the following:
Click Sliding, Tied or Friction and enter the friction coefficient in the corresponding field.
7.Click Fixed to define a fixed rigid wall.

or

Click Moving to define a moving rigid wall. In this case, it is possible to define:
othe rigid wall mass: fill in the Mass field.
othe rigid wall initial velocity: fill in the Initial Velocity, Vx, Vy, and Vz fields.
8.Click See to view the created rigid wall.
9.Click Save to save the created rigid wall; or

Click Cancel to cancel the rigid wall creation.

10.Click Close to close the menu.

 

Go to

Rigid Wall