Block Category: Animation
Description: The camera3D block allows you to establish a viewer position in 3D space. Input is a 4 x 4 matrix.
The camera3D block is a DirectX block; it recognizes the following coordinate system:
The camera3D block recognizes five viewer positions:
•Perspective Based on Field of View: Builds a left-handed perspective projection matrix based on the field of view.
•Perspective: Builds a left-handed perspective projection matrix.
•Perspective Off Center: Builds a customized, left-handed perspective projection matrix.
•Orthogonal: Builds a left-handed orthogonal projection matrix.
•Orthogonal Off Center: Builds a customized, left-handed orthogonal projection matrix.