BasicWorldTorque

External torque acting at frame_b, defined by 3 input signals

    BasicWorldTorque

Library

Modelica/Mechanics/MultiBody/Forces/Internal

Description

The 3 signals of the torque connector are interpreted as the x-, y- and z-coordinates of a torque acting at the frame connector to which this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameB.Meaning
world Resolve input torque in world frame (= default)
frame_b Resolve input torque in frame_b
frame_resolve Resolve input torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = Types.ResolveInFrameB.frame_resolve, the torque coordinates are with respect to the frame, that is connected to frame_resolve.

If resolveInFrame is not Types.ResolveInFrameB.frame_resolve, then the position vector and the orientation object of frame_resolve must be set to constant values from the outside in order that the model remains balanced (these constant values are ignored).

Parameters

BasicWorldTorque_0

NameLabelDescriptionData TypeValid Values

mo_resolveInFrame

resolveInFrame

Frame in which torque is resolved (1: world, 2: frame_b, 3: frame_resolve)

Structure

mo_resolveInFrame/choice1

Resolve in world frame

Number

0
1

mo_resolveInFrame/choice2

Resolve in frame_b

Number

0
1

mo_resolveInFrame/choice3

Resolve in frame_resolve (frame_resolve must be connected)

Number

0
1

BasicWorldTorque_1

NameLabelDescriptionData TypeValid Values

mo_torque

torque

torque

Structure

mo_torque/fixed

fixed

Cell of vectors of size 3

true
false

mo_torque/start

start

Cell of vectors of size 3

Ports

NameTypeDescriptionIO TypeNumber

frame_b

implicit

Coordinate system fixed to the component with one cut-force and cut-torque

output

1

frame_resolve

implicit

The input signals are optionally resolved in this frame

output

2

torque

implicit

x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

input

1