Parts

Fixed

Frame fixed in the world frame at a given position

FixedTranslation

Fixed translation of frame_b with respect to frame_a

FixedRotation

Fixed translation followed by a fixed rotation of frame_b with respect to frame_a

Body

Rigid body with mass, inertia tensor and one frame connector (12 potential states)

BodyShape

Rigid body with mass, inertia tensor, different shapes for animation, and two frame connectors (12 potential states)

BodyBox

Rigid body with box shape. Mass and animation properties are computed from box data and density (12 potential states)

BodyCylinder

Rigid body with cylinder shape. Mass and animation properties are computed from cylinder data and density (12 potential states)

PointMass

Rigid body where body rotation and inertia tensor is neglected (6 potential states)

Mounting1D

Propagate 1-dim. support torque to 3-dim. system (provided world.driveTrainMechanics3D=true)

Rotor1D

1D inertia attachable on 3-dim. bodies (3D dynamic effects are taken into account if world.driveTrainMechanics3D=true)

BevelGear1D

1D gearbox with arbitrary shaft directions and 3-dim. bearing frame (3D dynamic effects are taken into account provided world.driveTrainMechanics3D=true)

RollingWheel

Ideal rolling wheel on flat surface z=0 (5 positional, 3 velocity degrees of freedom)

RollingWheelSet

Ideal rolling wheel set consisting of two ideal rolling wheels connected together by an axis