WorldForceAndTorque

External force and torque acting at frame_b, defined by 3+3 input signals and resolved in frame world, frame_b or in frame_resolve

    WorldForceAndTorque

Library

Modelica/Mechanics/MultiBody/Forces

Description

The 3 signals of the force and torque connector are interpreted as the x-, y- and z-coordinates of a force and torque acting at the frame connector to which frame_b of this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameB.Meaning
world Resolve input force and torque in world frame (= default)
frame_b Resolve input force and torque in frame_b
frame_resolve Resolve input force and torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = Types.ResolveInFrameB.frame_resolve, the force and torque coordinates are with respect to the frame, that is connected to frame_resolve.

If force={100,0,0}, and for all parameters the default setting is used, then the interpretation is that a force of 100 N is acting along the positive x-axis of frame_b.

Conceptually, a force and torque acts on the world frame in such a way that the force and torque balance between world.frame_b and frame_b is fulfilled. For efficiency reasons, this reaction torque is, however, not computed.

The force and torque are by default visualized as an arrow (force) and as a double arrow (torque) acting at the connector to which they are connected. The diameters and colors of the arrows can be defined via variables forceDiameter, torqueDiameter, forceColor and torqueColor. The arrows point in the directions defined by the force and torque vectors. The lengths of the arrows are proportional to the length of the force and torque vectors, respectively, using parameters N_to_m and Nm_to_m as scaling factors. For example, if N_to_m = 100 N/m, then a force of 350 N is displayed as an arrow of length 3.5 m.

An example how to use this model is given in the following figure:

This leads to the following animation

Parameters

WorldForceAndTorque_0

NameLabelDescriptionData TypeValid Values

mo_animation

animation

= true, if animation shall be enabled

Scalar

true
false

mo_resolveInFrame

resolveInFrame

Frame in which input force and torque are resolved (1: world, 2: frame_b, 3: frame_resolve)

Structure

mo_resolveInFrame/choice1

Resolve in world frame

Number

0
1

mo_resolveInFrame/choice2

Resolve in frame_b

Number

0
1

mo_resolveInFrame/choice3

Resolve in frame_resolve (frame_resolve must be connected)

Number

0
1

mo_N_to_m

N_to_m

Force arrow scaling (length = force/N_to_m)

Scalar

mo_Nm_to_m

Nm_to_m

Torque arrow scaling (length = torque/Nm_to_m)

Scalar

mo_forceDiameter

forceDiameter

Diameter of force arrow

Scalar

mo_torqueDiameter

torqueDiameter

Diameter of torque arrow

Scalar

mo_forceColor

forceColor

Color of force arrow

Vector of size 3

mo_torqueColor

torqueColor

Color of torque arrow

Vector of size 3

mo_specularCoefficient

specularCoefficient

Reflection of ambient light (= 0: light is completely absorbed)

Scalar

WorldForceAndTorque_1

NameLabelDescriptionData TypeValid Values

mo_force

force

force

Structure

mo_force/fixed

fixed

Cell of vectors of size 3

true
false

mo_force/start

start

Cell of vectors of size 3

mo_torque

torque

torque

Structure

mo_torque/fixed

fixed

Cell of vectors of size 3

true
false

mo_torque/start

start

Cell of vectors of size 3

Ports

NameTypeDescriptionIO TypeNumber

frame_b

implicit

Coordinate system fixed to the component with one cut-force and cut-torque

output

1

force

implicit

x-, y-, z-coordinates of force resolved in frame defined by resolveInFrame

input

1

torque

implicit

x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

input

2

Port 4

implicit

The input signals are optionally resolved in this frame

output

mo_resolveInFrame.choice3