Torque

Torque acting between two frames, defined by 3 input signals and resolved in frame world, frame_a, frame_b or frame_resolve

    Torque

Library

Modelica/Mechanics/MultiBody/Forces

Description

The 3 signals of the torque connector are interpreted as the x-, y- and z-coordinates of a torque acting at the frame connector to which frame_b of this component is attached. Via parameter resolveInFrame it is defined, in which frame these coordinates shall be resolved:

Types.ResolveInFrameAB.Meaning
world Resolve input torque in world frame
frame_a Resolve input torque in frame_a
frame_b Resolve input torque in frame_b (= default)
frame_resolve Resolve input torque in frame_resolve (frame_resolve must be connected)

If resolveInFrame = ResolveInFrameAB.frame_resolve, the torque coordinates are with respect to the frame, that is connected to frame_resolve.

If torque={100,0,0}, and for all parameters the default setting is used, then the interpretation is that a torque of 100 N.m is acting along the positive x-axis of frame_b.

Note, the cut-forces in frame_a and frame_b (frame_a.f, frame_b.f) are always set to zero and the cut-torque at frame_a (frame_a.t) is the same as the cut-torque at frame_b (frame_b.t) but with opposite sign.

An example how to use this model is given in the following figure:

This leads to the following animation (the yellow cylinder characterizes the line between frame_a and frame_b of the Torque component, i.e., the torque acts with negative sign also on the opposite side of this cylinder, but for clarity this is not shown in the animation):

Parameters

Torque_0

NameLabelDescriptionData TypeValid Values

mo_animation

animation

= true, if animation shall be enabled

Scalar

true
false

mo_resolveInFrame

resolveInFrame

Frame in which input force is resolved (1: world, 2: frame_a, 3: frame_b, 4: frame_resolve)

Structure

mo_resolveInFrame/choice1

Resolve in world frame

Number

0
1

mo_resolveInFrame/choice2

Resolve in frame_a

Number

0
1

mo_resolveInFrame/choice3

Resolve in frame_b

Number

0
1

mo_resolveInFrame/choice4

Resolve in frame_resolve (frame_resolve must be connected)

Number

0
1

mo_Nm_to_m

Nm_to_m

Torque arrow scaling (length = torque/Nm_to_m)

Scalar

mo_torqueDiameter

torqueDiameter

Diameter of torque arrow

Scalar

mo_connectionLineDiameter

connectionLineDiameter

Diameter of line connecting frame_a and frame_b

Scalar

mo_torqueColor

torqueColor

Color of torque arrow

Vector of size 3

mo_connectionLineColor

connectionLineColor

Color of line connecting frame_a and frame_b

Vector of size 3

mo_specularCoefficient

specularCoefficient

Reflection of ambient light (= 0: light is completely absorbed)

Scalar

Torque_1

NameLabelDescriptionData TypeValid Values

mo_torque

torque

torque

Structure

mo_torque/fixed

fixed

Cell of vectors of size 3

true
false

mo_torque/start

start

Cell of vectors of size 3

Ports

NameTypeDescriptionIO TypeNumber

frame_a

implicit

Coordinate system a fixed to the component with one cut-force and cut-torque

input

1

frame_b

implicit

Coordinate system b fixed to the component with one cut-force and cut-torque

output

1

torque

implicit

x-, y-, z-coordinates of torque resolved in frame defined by resolveInFrame

input

2

Port 4

implicit

The input signals are optionally resolved in this frame

output

mo_resolveInFrame.choice4