Creator Tree-Equipment Material

The Creator Tree-Equipment Material allows you to add equipment material to a model and define interactions between materials.

The difference between equipment materials and bulk materials is that equipment materials do not have a defined particle shape or size distribution. Equipment Materials can only be assigned to Geometries while Bulk Materials can also be assigned to Factories.

Adding Equipment Material

To add an Equipment Material to a model:

  1. Right-click Equipment Material in the Creator Tree and select Add Equipment Material, or use the icon to add the material. Rename the material as appropriate.
  2. Specify the Poisson's ratio, Shear modulus (or Young’s Modulus), Solids Density, and Work Function (if applicable) into the relevant fields.
  3. You can also select Copy Material to create a duplicate of the currently selected material.
  4. To remove a material from a model, select the material, and then click the icon.

Defining Interactions Between Materials

To define an interaction between two materials:

  1. Select the first material from the list of Equipment Materials in the Creator Tree.
  2. Click the + icon in the Interactions section.
  3. In the Select Material dialog box, click Select a Bulk Material.
  4. Specify values for the Coefficient of Restitution, Coefficient of Static Friction, and Coefficient of Rolling Friction.

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